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	<title>Katherine Macica</title>
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	<link>http://blogs.luc.edu/kmacica</link>
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		<title>Oregon Trail: Pioneering Digital Storytelling Since 1974</title>
		<link>http://blogs.luc.edu/kmacica/2012/03/20/oregon-trail-pioneering-digital-storytelling-since-1974/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/03/20/oregon-trail-pioneering-digital-storytelling-since-1974/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 16:48:50 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=111</guid>
		<description><![CDATA[This overly-long blog post offers my assessment of the 1980s/1990s computer game “Oregon Trail” as a digital storytelling device. As a child of the 1980s, I couldn’t help but choose the “Oregon Trail” computer game to analyze as a digital &#8230; <a href="http://blogs.luc.edu/kmacica/2012/03/20/oregon-trail-pioneering-digital-storytelling-since-1974/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<div id="attachment_117" class="wp-caption alignright" style="width: 310px"><a href="http://blogs.luc.edu/kmacica/files/2012/03/DSCF0976.jpg"><img class="size-medium wp-image-117" src="http://blogs.luc.edu/kmacica/files/2012/03/DSCF0976-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">The &quot;official&quot; end of the Oregon Trail in The Dalles, Oregon.</p></div>
</div>
<div>This overly-long blog post offers my assessment of the 1980s/1990s computer game “Oregon Trail” as a digital storytelling device.</div>
<div>As a child of the 1980s, I couldn’t help but choose the “Oregon Trail” computer game to analyze as a digital narrative for class. According to media scholar Bryan Alexander, digital storytelling is simply telling a story using digital technology. In his book, The New Digital Storytelling: Creating Narratives with New Media, Alexander analyzes a variety of digital technologies and the ways that they can be used to tell stories, including video games. He argues that effective games immerse the player into the world of the game through sight and sound, enable the player to interact with the world, and enable the player to play within a narrative. Most of the games that Alexander examines are more recent Massively Multiplayer Online games (MMOs) and small “app”-style or social network games. However, I think it is useful to apply Alexander’s analysis to a “pioneer” computer game (pun intended) to see how older games measure up to a 21st century model of a good digital narrative.</div>
<div>(MECC) introduced the first “Oregon Trail” game to Minnesota schoolchildren (check out <a href="http://www.citypages.com/2011-01-19/news/oregon-trail-how-three-minnesotans-forged-its-path/">this story</a> from the Twin City&#8217;s Citypages for more on the history of the game.) The first version of the game that I remember playing was the six-color DOS version in the 1980s (the one where you could hold down the space bar to shoot a continuous steam of bullets at an unsuspecting squirrel).  In the early 1990s, MECC updated the game and re-released it as “Oregon Trail Deluxe.”  This is the version I will analyze, as the sights and sounds of the game have been permanently etched into my brain.</div>
<div>Oregon Trail represents a simple yet effective digital storytelling device.  The player becomes an emigrant on the Oregon Trail, traveling from Independence, Missouri, to the Willamette Valley in Oregon.  Game play begins with the player creating a main character and family and selecting an occupation for that main character.  Occupations range from doctor to farmer, each of which has a certain amount of money to spend on supplies.  Next, players purchase oxen and supplies and choose which month to leave Missouri.  Then you’re on your way!</div>
<div>While certainly primitive by today’s standards, the game interface nonetheless attempts to provide an immersive environment.  The screen features an image along the top third of the page of a wagon moving along the trail (although it ends up looking as if the wagon is standing still and the scenery is moving behind it).  The scenery changes as the player travels, from green grassy plains, to dry brown desert, to mountainous landscapes.  The player’s wagon automatically stops at key landmarks and forts along the route, giving players the option to visit the site to rest, talk to others, or buy supplies.  A different period song is played upon arrival at each landmark.  While the song is very simple and sounds terrible (as it is played through the computer’s internal speakers), it nonetheless offers an aural component to the game’s environment.  The rest of the play screen is designed to look like a diary and provides the vital statistics for the player’s wagon, including the health status of each family member and the quantity of supplies (pounds of food and number of bullets being key statistics).  The game also offers a map so players can visualize where they are in the United States and track their progress.  The diary automatically records basic information on the day’s activities (you decided to hunt and bought back 100 pounds of food, you traveled 150 miles, etc.).  Players have the option to write their own additional diary entries, providing the opportunity to further engage with the narrative aspect of the game.</div>
<div>While the game offers few choices about how to move between Missouri and Oregon, players are given opportunities to interact with the environment.  Sometimes, attempting to mirror real life, the environment interacts with you, as when your wagon tips over crossing a river, or a thief steals two wagon axles, or Edna dies of dysentery.  But, at any time throughout game play, players may choose to trade with other emigrants (the computer) or hunt.  These options provide a way for players to obtain necessary food and supplies without purchasing them at a fort.</div>
<div>The hunting mini-game pits a player’s patience against the computer.  The screen changes to an open landscape with a few rocks and trees.  Various animals appear on the screen, running across the screen or darting around, and the player has a certain amount of time to shoot them.  Animals range from squirrels, rabbits, deer, antelope, elk, bear, and bison, depending on your location on the trail.  Each animal moves at a different speed, and thus is more or less difficult to hunt.  Hunting is limited by the number of bullets you have, the amount of space you have in your wagon for food, and the number of pounds of meat you can carry back to your wagon (always 200).  This is the most interactive aspect of the game, and probably the part that people who played it 20 years ago remember the most.</div>
<div>The basic trail narrative is fairly rigid except for two forks in the road where players are allowed to choose which way to go.  The first, whether to go to Fort Bridger or take a shortcut, is pretty unimportant.  The final choice is when you get to the Oregon territory and have to choose whether to take an overland toll road to the Willamette Valley or raft down the Columbia River.  Although the Columbia River is extremely simplified for game play (there’s no Celilo Falls to contend with), the option to raft down the river provides one of the most challenging aspects of game play.  Using the mouse or arrow keys, players must guide their raft along the fast-moving river, dodging rocks that appear along the way.  If you succeed, or once you’ve made your way along the Barlow Toll road, you reach the Willamette Valley and win!</div>
<div>So how well does Oregon Trail tell a story?  Oregon Trail does provide a good digital narrative.  It offers all of the components that Alexander argues makes for a good digital narrative.  It immerses the player into the world of the game through sight and sound – as seen in the changing landscapes, images of forts and landmarks, and songs.  It enables the player to interact with the world – through purchasing supplies, trading with others, talking with others, and hunting.  It enables the player to play within a narrative – the game offers a clear storyline of emigrating to Oregon, but players create the characters and have some agency in determining the activities of their characters along the route.  Of course being from 1992, Oregon Trail does not offer the same level of immersive or interactive experience as modern games, but it still works.</div>
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		<title>Translating exhibits to the interwebs</title>
		<link>http://blogs.luc.edu/kmacica/2012/03/15/translating-exhibits-to-the-interwebs/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/03/15/translating-exhibits-to-the-interwebs/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 22:46:54 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Online exhibit]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=102</guid>
		<description><![CDATA[Can a physical exhibit effectively be translated to a digital exhibit using the same text, documents, and images? And using Omeka? This is the question I set out to answer. My goal is to translate the exhibit that I curated &#8230; <a href="http://blogs.luc.edu/kmacica/2012/03/15/translating-exhibits-to-the-interwebs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.luc.edu/kmacica/files/2012/03/Europe-from-east-small.jpg"><img class="alignleft size-medium wp-image-105" src="http://blogs.luc.edu/kmacica/files/2012/03/Europe-from-east-small-300x199.jpg" alt="" width="300" height="199" /></a>Can a physical exhibit effectively be translated to a digital exhibit using the same text, documents, and images?  And using Omeka?  This is the question I set out to answer.</p>
<p>My goal is to translate the exhibit that I curated at the Winnetka Historical Society to an online format. The exhibit, &#8220;Serving on All Fronts: Winnetka and World War II,&#8221; connected the global war to the local community, focusing on the stories of five Winnetka servicemen and women. The exhibit examined the experiences and contributions of Winnetka residents in the war, as well as the war&#8217;s impact on the local community.</p>
<p>At first, I thought it might not be possible to translate the physical exhibit to the digital world using the images I had available.  Before digging deep into the Dublin Core cataloging system on Omeka, I thought it was similar to the cataloging systems I’ve used in museums.  Those systems are fairly specific and don’t allow for cataloging multiple artifacts on the same page.  I despaired that there would be no way to properly catalog the images of the exhibit that display multiple artifacts without instead uploading photos of each individual artifact.  After more searching, I discovered that Dublin Core is not that structured and I would be able to use the images of the exhibit that show multiple artifacts.  Instead, I cataloged the image as the image itself, rather than providing information on the artifacts it pictures.  I figured I’d let the exhibit labels themselves and other Omeka features that I discover do that work.</p>
<p>For now, I have some images of the exhibit itself and two exhibit labels.  I organized them into two collections.  As this process continues, we shall see if that works, or if I&#8217;ll have to change it.  I&#8217;m really not sure how Omeka will physically translate my images and cataloging into an exhibit either.  If anyone wants to check out the work in progress, here&#8217;s the <a href="http://localheroes.omeka.net/" target="_blank">link</a>.</p>
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		<title>History Museum Websites Critique</title>
		<link>http://blogs.luc.edu/kmacica/2012/02/23/history-museum-websites-critique/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/02/23/history-museum-websites-critique/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 23:34:33 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=88</guid>
		<description><![CDATA[History museum websites set the tone for the institution and convey to the viewer what they will encounter should they visit the museum.  Unless a viewer has a prior experience with the museum, most people will judge the book by &#8230; <a href="http://blogs.luc.edu/kmacica/2012/02/23/history-museum-websites-critique/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>History museum websites set the tone for the institution and convey to the viewer what they will encounter should they visit the museum.  Unless a viewer has a prior experience with the museum, most people will judge the book by its cover, so to speak.  For this assignment, I examined about a dozen different history museums’ websites to try to determine what makes a good website.  I tried to focus on private institutions, as they have more freedom of design, rather than federal or state-run museums that may have to work within an existing website structure.</p>
<p>For the purpose of this analysis, I focused my attention mostly on the institution’s home page.  For the most part, the subsequent pages within the website followed the same general pattern as the home page anyway, and I believe that the home page is the most important part of the institution’s website.</p>
<p>It is imperative to have a well-designed home page.  If people aren&#8217;t drawn in by or cannot navigate the home page, they are not going to explore further.  In addition, if the home page looks like it was designed in 1995, people can (perhaps safely) assume that your museum exhibits also have not been updated since 1995.</p>
<p>After perusing numerous history museum websites, I determined that the best home pages are designed like promotional postcards.  They are clean and well-organized, with eye-catching designs and images, and provide only basic information.  The <a title="http://www.nyhistory.org/" href="http://" target="_blank">New-York Historical Society</a>, <a title="http://www.nysm.nysed.gov/" href="http://" target="_blank">New York State Museum</a>, and <a href="http://www.gowright.org/" target="_blank">Frank Lloyd Wright Home and Studio</a> are good examples of this design strategy. </p>
<p>The key elements that these designs share include:</p>
<ul>
<li>Home page is centered on the screen and viewable on a single page.  You should not have so much information that viewers need to scroll down five pages to take everything in.  That much information also makes the page look cluttered.</li>
<li>Light colored or faintly-patterned background.  Lots of solid bold colors look like you&#8217;ve just discovered that you can change the background color on your website.</li>
<li>Coordinated and restrained color scheme.  Colors should compliment each other and be used strategically.  Too many colors is distracting</li>
<li>Text spaced slightly greater than single space.  This makes it easier to view and read.</li>
<li>Navigation bar along top or left side with the expected links (about, exhibits, programs / events, collection, research, support us, etc.)</li>
<li>High-quality photos or images, both historic and current.  This enables you to show off the museum&#8217;s collection, as well as to show that the institution is active today.  Most websites choose a single photo or a series of scrolling photos as the focus of the page, with smaller images to illustrate other links.</li>
</ul>
<p>Much of the quality of the website depends on its design, not the architecture or extra technology involved in creating it.  This should inspire small museums to revisit their websites.  Some smaller museums like the <a href="http://www.saratogahistory.org/" target="_blank">Saratoga Springs History Museum</a>, <a href="http://www.gorgediscovery.org/" target="_blank">Columbia Gorge Discovery Center</a>, and <a href="http://www.napersettlement.org/" target="_blank">Naper Settlement</a> are on the right track with their websites, making them more modern, better looking, and easier to navigate.</p>
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		<title>Thanks, Photoshop!</title>
		<link>http://blogs.luc.edu/kmacica/2012/02/22/thanks-photoshop/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/02/22/thanks-photoshop/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:52:25 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=80</guid>
		<description><![CDATA[What wouldn&#8217;t I do if I had a yard?  Would I keep a cow, two hens, three chickies, two lambs, and a Springer Spaniel if I could?  Heck yes!  Thanks, Photoshop, for showing me how awesome it would be!]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.luc.edu/kmacica/files/2012/02/Bungalow-composite.jpg"><img class="alignleft size-medium wp-image-81" src="http://blogs.luc.edu/kmacica/files/2012/02/Bungalow-composite-300x179.jpg" alt="" width="300" height="179" /></a>What <em>wouldn&#8217;t</em> I do if I had a yard?  Would I keep a cow, two hens, three chickies, two lambs, and a Springer Spaniel if I could?  Heck yes!  Thanks, Photoshop, for showing me how awesome it would be!</p>
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		<title>The Library of Congress and Flickr</title>
		<link>http://blogs.luc.edu/kmacica/2012/02/16/the-library-of-congress-and-flickr/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/02/16/the-library-of-congress-and-flickr/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 04:48:50 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=67</guid>
		<description><![CDATA[Lurking around on Flickr made me feel like a voyeur &#8211; like I was intruding into people’s lives by looking at their personal photographs.  To escape this feeling, I chose to explore the collections of institutions, particularly focusing on the &#8230; <a href="http://blogs.luc.edu/kmacica/2012/02/16/the-library-of-congress-and-flickr/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_75" class="wp-caption alignleft" style="width: 310px"><a href="http://www.loc.gov/pictures/item/fsa2000003860/PP/"><img class="size-medium wp-image-75" src="http://blogs.luc.edu/kmacica/files/2012/02/8b34329v-300x289.jpg" alt="" width="300" height="289" /></a><p class="wp-caption-text">&quot;Sick migrant child.  Washington, Yakima Valley, Toppenish&quot; by Dorothea Lange, 1939.  From the Library of Congress.</p></div>
<p>Lurking around on Flickr made me feel like a voyeur &#8211; like I was intruding into people’s lives by looking at their personal photographs.  To escape this feeling, I chose to explore the collections of institutions, particularly focusing on the photographs on the Library of Congress page.  As a frequent user of the Library of Congress prints and photographs collection website, I was curious to see what images they selected for their Flickr page.  They have a nice variety of photos broken up into 16 sets, including photos from the FSA, Civil War photos, color photos from the 1930s and 1940s, and interestingly, photos in which the photographer is pictured.  The Flickr page offers an excellent alternative to searching the Library of Congress’ own page for the general public.  Not only does it provide the same information as is available on the LOC’s page, it also offers the option to comment.  In the Zinkham / Springer article, “Taking Photographs to the People:  The Flickr Commons Project and the Library of Congress,” the authors explain that the comment function on Flickr has enabled the Library to learn additional information on some of the photographs, as well as to engage the public in a dialog about the past.  Certainly the value of user-generated information is debatable, but at least this gives the Library the opportunity to solicit information from a much larger audience than just those who research at the physical site.  Overall, I think the Library of Congress’ Flickr endeavor is one of the better examples of ways that historians can use new media.</p>
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		<title>The Value of Reproductions</title>
		<link>http://blogs.luc.edu/kmacica/2012/02/09/the-value-of-reproductions/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/02/09/the-value-of-reproductions/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 07:11:12 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=62</guid>
		<description><![CDATA[Digital technology plays a critical role in documenting and helping to preserve material culture.  Digital photographs, scans, and precise measurements insure that curators and cultural resource managers can preserve the visual elements of an artifact.  But can digital technology be &#8230; <a href="http://blogs.luc.edu/kmacica/2012/02/09/the-value-of-reproductions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_58" class="wp-caption alignleft" style="width: 310px"><a href="http://www.loc.gov/pictures/item/fsa1992001012/PP/"><img class="size-medium wp-image-58" src="http://blogs.luc.edu/kmacica/files/2012/02/1a34987v-300x245.jpg" alt="" width="300" height="245" /></a><p class="wp-caption-text">Reconstructed Governor&#039;s Palace, Williamsburg, Virginia, 1943.</p></div>
<p>Digital technology plays a critical role in documenting and helping to preserve material culture.  Digital photographs, scans, and precise measurements insure that curators and cultural resource managers can preserve the visual elements of an artifact.  But can digital technology be used to replicate or replace original artifacts?  What makes an artifact inherently valuable?  Can these values be transferred to a digital reproduction?  Do the digital reproductions have their own value?</p>
<p>To begin with, what makes an artifact valuable?  In her article, “Digital Cultural Heritage and Indigenous Objects, People, and Environments,” Deidre Brown borrows a definition from the Auckland War Memorial Museum in New Zealand.  The museum identified a number of qualities that make artifacts valuable within the Maori culture.  These qualities translate beyond the Maori and provide a basis for understanding the inherent importance of material culture.  Brown describes “cultural treasures” as embodying authority, power, prestige, sacredness, spiritual power, genealogy, narratives, integrity, everlasting spirit, and life force, among other elements.</p>
<p>Defying previous cultural theorists, such as Walter Benjamin, Brown asserts that “some, if not all, of these cultural values are transferred by digital replication, to a lesser or greater degree, depending on circumstance.”  Benjamin would surely disagree that Brown’s recreated Maori carving (replicated based on digital scans) holds the same cultural value as the original.  Brown didn’t even believe that photographic reproductions captured the same qualities as an original.</p>
<p>I strongly disagree with Brown, and I believe that the National Register of Historic Places would, too.  The criteria for nomination to the National Register are similar to Brown’s list of essential qualities of material culture:  location, design, setting, materials, workmanship, feeling, and association.  But where Brown believes these qualities can be transferred to a reproduction, the National Register generally does not.  Indeed, a reconstructed building is not eligible for listing, unless “it is accurately executed in a suitable environment and presented in a dignified manner as part of a restoration master plan and when no other building or structure with the same associations has survived.”</p>
<div id="attachment_57" class="wp-caption alignright" style="width: 310px"><a href="http://www.history.org/almanack/places/hb/hbpal.cfm"><img class="size-medium wp-image-57 " src="http://blogs.luc.edu/kmacica/files/2012/02/palace_ruins_lg-300x205.jpg" alt="" width="300" height="205" /></a><p class="wp-caption-text">Remains of the original Governor&#039;s Palace, prior to reconstruction by John D. Rockefeller, Jr.</p></div>
<p>Colonial Williamsburg provides a good example of issues of reproduction on a large scale.  The town is not listed on the National Register due to its significance as the colonial capital of Virginia – it is a completely reconstructed space.  Rather, the National Register recognizes its importance as an early example of historic preservation and interpretation.  In this way, Colonial Williamsburg shows us that reproductions, either digital or “analog,” have value in their own right, but cannot replace the sense of place and meaning that original artifacts so powerfully provide.</p>
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		<title>A Digital Immigrant Encounters Twitter</title>
		<link>http://blogs.luc.edu/kmacica/2012/02/01/a-digital-immigrant-encounters-twitter/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/02/01/a-digital-immigrant-encounters-twitter/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 05:34:36 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=44</guid>
		<description><![CDATA[Although I just sneak into Marc Prensky’s definition of a Digital Native (I was in my last year of college when he wrote his article, &#8220;Digital Natives, Digital Immigrants&#8221;), I am more of a Digital Immigrant.  The number of hours &#8230; <a href="http://blogs.luc.edu/kmacica/2012/02/01/a-digital-immigrant-encounters-twitter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_45" class="wp-caption alignright" style="width: 250px"><a href="http://lcweb2.loc.gov/service/pnp/cph/3a10000/3a17000/3a17700/3a17784r.jpg"><img class="size-medium wp-image-45" src="http://blogs.luc.edu/kmacica/files/2012/02/Ellis-Island-immigrants-240x300.jpg" alt="" width="240" height="300" /></a><p class="wp-caption-text">Analog immigrants at Ellis Island</p></div>
<p>Although I just sneak into Marc Prensky’s definition of a Digital Native (I was in my last year of college when he wrote his <a title="&quot;Digital Natives, Digital Immigrants&quot;" href="http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf" target="_blank">article</a>, &#8220;Digital Natives, Digital Immigrants&#8221;), I am more of a Digital Immigrant.  The number of hours I’ve spent reading, the fact that I cannot read long documents on a computer, and my apparent “old-fashioned” brain classify me as a Digital Immigrant.</p>
<p>Despite my “accent,” public history media class is propelling me into the world of new technologies that I previously had chosen not to venture into, i.e. blogging and Twitter.  After setting up a Twitter account, I proceeded to “follow” my favorite institutions – the Museum of Flight, National Archives, and the FDR Library, to name a few.  However, I was unable to locate any of my favorite historians, writers, or even friends on Twitter (with the exception of one cousin).  Does this mean that my peer group and I are out of touch with modern society?  Does my lack of smart phone and tweeting friends label me as a Digital Immigrant the way my immigrant ancestors were marked by their accents and central-European garb?</p>
<p>After lurking around on Twitter, reading tweets, and following trending topics, I am still not sure what to make of the platform.  Museums and archives that I follow had the most interesting and useful posts.  The National Archives’ “Daily Document” is a fun and informative piece.  The primary limitation of it and other posts by these institutions is that they are mostly just links back to their website or Facebook page.  In this case, Twitter only serves as a vehicle for publicizing the what&#8217;s available elsewhere.  I did not find searching for or following trending topics to be very useful.  Topics were difficult to locate and generally led me back to one of the institutions that I follow already.  Overall, based on my short experience with Twitter, the main benefit of the platform seems to be that it provides a way for public historians to get small bits of easily-digestible information to the public, as well as to promote events or the work of an institution.  The main drawback to the Twitter platform is the overload of information.  Since it is so easy to post a tweet, the volume of tweets makes it difficult to identify truly useful information.  The utility of Twitter for a public historian or institution greatly depends on the audience they hope to reach.  For now, Twitter is not an ideal source of information for me as a Digital Immigrant, but maybe I&#8217;ll learn, like my ancestors did.</p>
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		<title>Her Master&#8217;s Voice</title>
		<link>http://blogs.luc.edu/kmacica/2012/01/26/her-masters-voice/</link>
		<comments>http://blogs.luc.edu/kmacica/2012/01/26/her-masters-voice/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 23:52:53 +0000</pubDate>
		<dc:creator>kmacica</dc:creator>
				<category><![CDATA[Class readings]]></category>
		<guid isPermaLink="false">http://blogs.luc.edu/kmacica/?p=25</guid>
		<description><![CDATA[Lisa Gitelman, “How Users Define New Media:  A History of the Amusement Phonograph” In her article, Lisa Gitelman argues that the phonograph developed many meanings beyond those intended by the inventors and manufacturers.  These meaning were created by users understanding &#8230; <a href="http://blogs.luc.edu/kmacica/2012/01/26/her-masters-voice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Lisa Gitelman, “How Users Define New Media:  A History of the Amusement Phonograph”</p>
<p>In her article, Lisa Gitelman argues that the phonograph developed many meanings beyond those intended by the inventors and manufacturers.  These meaning were created by users understanding of the device and the different ways that they used it.  She explains that the simple narrative of production/consumption leaves out the stories of everyone besides white, middle-class men.  Instead, we need to dig deeper and ask different questions.  Who used phonographs?  Where and for what purposes?  How did people make sense of them and incorporate them into their world?  By asking these questions, Gitelman argues that the phonograph became a gendered device.</p>
<p><a href="http://www.officemuseum.com/dictating_machines.htm"><img class="alignleft size-medium wp-image-22" src="http://blogs.luc.edu/kmacica/files/2012/01/1906_Columbia_Business_Graphophone_Columbia_Phonograph_Co_NYC_built_into_desk_2-300x188.jpg" alt="" width="300" height="188" /></a>Gitelman’s argument is generally convincing.  She explains that the language used to describe the functions of phonographs employed feminine pronouns in the case of recording (“reproducing”) sound, but not in the case of replaying recorded sound.  She also shows that in business applications, Dictaphones were promoted as replacing (female) stenographers, and thus the machines themselves became “female.”  In addition, the female voice became the test of quality recording and playback.  Since female voices were difficult to capture well, if Nipper could indeed hear <em>her</em> master&#8217;s voice (if we imagine Nipper to be female) clearly and cleanly over the phonograph, it was considered a superior product.</p>
<p>While most of Gitelman’s examples are compelling, some of her points seem irrelevant or not well-developed.  For example, she compares the rise in popularity of the phonograph to the rise in popularity of monthly magazines.  This is an interesting point to bring up, but she does not explore it sufficiently or connect it well to the rest of her argument.  Gitelman&#8217;s primary contribution in this article is to call our attention to the many questions that need to be asked of a media type in order to get a full picture of how it works, how it is used, and how people understand it.</p>
<p>Lisa Gitelman&#8217;s essay appeared in <em>Rethinking Media Change:  The Aesthetics of Transition</em>, edited by Thorburn, Jenkins, and Seawell</p>
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